On the Subject of The Hyperlink

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To disarm the module, the defuser needs to describe each character encrypted in the various methods of encryption to the expert, you have to plug the set of characters into a specific link.

The video contains a voiceover line which comes from the cards in Modules Against Humanity and you must find out which module is being referred to. Once you have done that, tell your defuser the module that was referenced and submit it.

Refer to “Determining Valid Link” to determine which link is used.
Refer to “How to Operate The Hyperlink” to tell your defuser how to navigate it.
Refer to “Exceptions and Notes” at the bottom for clarifications and confusions. Refer to "References" to find links you may need to solve the module.

Encryptions found within The Hyperlink can be any of the following, capitals will always be spelled in the NATO Phonetic Alphabet, while lowercase letters will always be single letters.

ColorEncryption8F8Pigpen
0FFAlphabetic PositionFF0R’lyehian
08FAmerican Sign Language008Semaphore
888Binary00FSemaphore Telegraph
F80Boozleglyphs880Standard
FFFBraille88FStandard Galactic Alphabet
8F0Cube SymbolsF08SYNC-125 [3]
FF8Elder FutharkF88Tap Code
80814-Segment DisplayF00Unown
F0FLombax0F8Webdings
0F0Maritime Flags000Wingdings
F8FMoon Type088Wingdings 2
080Morse Code8FFWingdings 3
800Ogham80FZoni

Determining Valid Link

The valid link can be determined by looking at the square directly underneath the status light:
If the square is gray, the link has not been generated yet.
You should only see this during the first few seconds of the bomb.
If the square is light green, your link is
https://hyperlink.marksam.net/?link=
If the square is dark red, your link is
https://www.youtube.com/watch?v=
Once you have determined your set of characters, simply put them at the end of the link.

How to Operate The Hyperlink

To navigate between each letter, press the arrow on the left to go left, and the one on the right to go right. This does not loop around. Press the square button bottom right to go to the submission page. The arrows will navigate you between each module icon, and this time they do loop around. Press the square button on the module icon you want to submit. This module does NOT reset on a strike but does send you back to the encryptions page.

Exceptions & Notes

Important: All fonts have the colors inverted (i.e. white shows up as black and black shows up as white)

Numeric characters are spelt out in English.

Non-alphanumeric characters that show up in The Hyperlink are underscores (_) and dashes (-). They show up as “UNDERLINE” and “DASH” respectively.

The color of the border and the colors shown on the right side of the module can be used to differentiate between the different encodings.

Use Set A in the Bamboozled Again manual for Boozleglyphs.

The following Cube Symbols are not in the manual for The Cube:

The runes in Elder Futhark are as follows on this module:

  • ‘C’ is what is shown in the manual.
  • ‘J’ is horizontally flipped.
  • ‘K’ is shown as if it were ‘CC’.
  • ‘Q’ is shown like this: ‘◊’.
  • ‘W’ is shown as if it were ‘UU’.

Here’s what Ogham looks like on this module for your convenience:

ABCDEFGHIJKLM
╨╨╫╫┬┬┬//╫┼╫#/
NOPQRSTUVWXYZ
╥┬╥╨┴╨/////╥╥┴┴┴┼┼┼X///////

The symbol in Semaphore Telegraph for ‘J’ is this one: J

Symbols from SYNC-125 [3] for ‘Q’ and ‘X’ appear as ‘?’ and ‘!’ respectively.

Tap Code is shown as 2 digits for each letter, the first digit being for row, the second being for column. K is represented as ‘66’.

Here’s what Webdings, Wingdings, Wingdings 2, and Wingdings 3 looks like on this module for your convenience:

References