On the Subject of Solve/Strike
Alright, Who let porta have the modding tools...
Welcome back, this time.....seems like someone has Really messed up the module this time.
It seems like the module has been corrupted by the evil forces of the internet, and now it has a new feature. Instead of just pressing the button to solve the module, you now have to input a series of presses to successfully fix the module! (and solve it)
Inputting the wrong sequence will strike, and reset the input.
For the entire module, the top button is considered button 1, and the bottom button button 2.
First, you will need to find the Offset, we will call this α, Starting at 0, Use all rules that apply to find α, running top to bottom.
Battery count | ≥3 | +2 |
---|---|---|
Parallel Port | Present | +1 |
Last Serial # | Odd | -3 |
Any Letter in Serial | Appears on Any Button | +3 |
Number of Lit Indicators | 2 or less (valid if 0 indicators are present) | -2 |
Bomb has the module (OR) | Forget Me Not, Organization, Souvenir | =0 |
Top Button Text Color | Green, Blue, or Yellow | +2 |
Bottom Button Text Color | Red, Magenta, or White | -1 |
Indicators | Lit>Unlit | +1 |
Bomb Has the Module | Strike/Solve | =7 |
You should now have the offset of α. Next, calculate β and γ for each button respectively using the color of the text on the buttons.
White | Red | Blue | Green | Yellow | Magenta |
---|---|---|---|---|---|
+2 | -1 | +3 | -2 | +1 | -3 |