On the Subject of Memory

Memory is a fragile thing... I’m not forgetting something right?

  • Press the correct button to progress the module to the next stage. Complete all stages to disarm the module.
  • Pressing an incorrect button will reset the module back to stage 1.
  • Button positions are ordered from left to right.

Stage 1:

  • If the display is 1, press the button in the third position.
  • If the display is 2, press the button in the first position.
  • If the display is 3, press the button in the fourth position.
  • If the display is 4, press the button in the second position.

Stage 2:

  • If the display is 1, press the button labeled "2".
  • If the display is 2, press the button with the same label you pressed in stage 1.
  • If the display is 3, press the button in the first position.
  • If the display is 4, press the button in the same position as you pressed in stage 1.

Stage 3:

  • If the display is 1, press the button with the same label you pressed in stage 1.
  • If the display is 2, press the button with the same label you pressed in stage 2.
  • If the display is 3, press the button in the second position.
  • If the display is 4, press the button labeled "3".

Stage 4:

  • If the display is 1, press the button in the same position as you pressed in stage 3.
  • If the display is 2, press the button in the fourth position.
  • If the display is 3, press the button in with the same label you pressed in stage 2.
  • If the display is 4, press the button in the same position as you pressed in stage 1.

Stage 5:

  • If the display is 1, press the button with the same label you pressed in stage 4.
  • If the display is 2, press the button with the same label you pressed in stage 3.
  • If the display is 3, press the button in the same position as you pressed in stage 2.
  • If the display is 4, press the button with the same label you pressed in stage 1.
  • If the sum is odd, press the button in the third position.
  • If the sum is even, press the button labeled "2".
  • Add the number of intersections created by the lines between each set.
  • Each line should only be drawn through its own number.
  • Draw four lines starting from the top of the stack going through each label.
  • Stack each set of button labels from each stage of Memory and Anti-Memory on top of each other in the order they appeared.
  • Stage 4:
  • If the result is 0, press the button labeled "4".
  • Press the button equal to the number of times the display showed the position of a button with the same label on each stage of Memory and Anti-Memory so far modulo 4.
  • Stage 3:
  • If the result is 0, press the button in the fourth position.
  • Press the button in the position of the difference between the number of labels whose positions match on each stage of Memory and Anti-Memory so far modulo 4.
  • Stage 2:
  • Otherwise, press the button labeled "1".
  • Otherwise, if the sum is divisible by 2, press the button labeled "3".
  • Otherwise, if the sum is divisible by 3, press the button in the second position.
  • If the sum is divisible by 4, press the button in the first position.
  • Add the positions of the buttons which are labeled with the number on the display for this stage of Memory and Anti-Memory.
  • Stage 1:
  • Button positions are ordered from right to left.
  • Stage numbers here refer to which stage was most recently completed on Memory.
  • Pressing an incorrect button or running out of time will reset the module back to stage 1.
  • Press the correct button within 25 seconds to return to Memory.
  • I forgot to tell you that this module has a flip-side to it. It can sometimes appear after completing a stage of Memory.

Oh right, I knew I was forgetting something!

On the Subject of Anti-Memory